One-Tap Control and Constant Motion

The Wave never stops moving. Your only input is a single tap, which makes it jump or change direction. That simplicity hides the real demand: obstacles arrive from both sides in a side-scrolling layout, so you must read the screen ahead and time every tap. One hit sends you back to the start of the level, which makes each run a short, repeatable test of timing rather than a long grind.

Portals That Rewrite the Rules

Reaching the portal ends a level, but portals also appear mid-run to alter how the game plays. The Gravity Portal flips the world, the Mirror Portal reflects the level layout, the Size Portal shrinks the Wave, and the Dual Portal spawns a second Wave. Each effect forces you to relearn your timing mid-level, so a single obstacle course can feel like several different challenges stitched together.

Coins, Crystals, Stars, and Cups

Coins are scattered through levels and can be collected to unlock new skins. Finishing a level without respawning earns a Cup, which feeds into achievements. Stars earned from level completion count toward the leaderboard, so replaying a level for a cleaner run has a measurable payoff. These rewards give the 30 levels across 3 worlds a reason to be replayed beyond simply reaching the end.

Practice Mode and Skin Collection

Practice Mode lets you sharpen your skills at your own pace without the pressure of a full run. The game also includes 49 unlockable skins to customize the Wave, giving collected coins a clear purpose. Levels do not have to be played in strict order, but practicing earlier stages helps you internalize the tap timing before the difficulty rises.

Editorial Notes

Compatibility

▸ Desktop: Chrome / Edge / Firefox / Safari
▸ Mobile: iOS Safari / Android Chrome
▸ Tablet: iPadOS Safari / Android Tablet Browser
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